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At Rill Architects we run ArchiCAD on macOS. If you work at Rill, this is your stuff. If you don't, but you work in ArchiCAD, you may find something interesting. Anybody else, I don't know.
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April 2004 Archive

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Location: 06 Wood & Plastic/Railings & Stairs

Railings and posts in one object. The available settings are the same as 'Rail Level JAM8' and 'Deck Post JAM8'.

The starting and ending posts can be controlled independently of the typical (inside) posts, and of each other, or not. It is possible to build a multi segment rail to allow for posts, and leave the posts themselves out.

Location: 16 Electrical/Elec Symbols.

Replaces 'SwitchMulti JAM8'. Improvements: Bigger 'S'. Any switch can be shown as a dimmer. The extent of the switch plate is shown as a line at the base. This line can be stretched to add or subtract switches. The limit is 6. Probably enough?

It retains the optional 3D. It should be placed on the layer 'E Fixt3' or 'E Fixt2'.

Location: 11 Equipment.

Dishwasher JAM8 is a dishwasher. Fridge UnderCounter JAM8 is an under-counter refrigerator. Pretty simple really.

M Fixt
Non-ceiling mechanical fixtures, such as floor registers. Shows in mechanical plan, or in the floor plan if you don't have a mechanical plan and you want to show the registers. (We did this on Stevens.)

M Fixt Clg2
Ceiling mechanical fixtures, such as ceiling registers or returns. Shows in mechanical plan and reflected ceiling plan.

M Equip
Mechanical equipment, such as furnaces, air handlers, water heaters. Shows in mechanical plan, electrical plan, floor plan, and section. If you don't want a particular element to show in section, turn the 3D off in the object.

Update for the Archicad 20 templates: The electrical fixture layers have new names that I hope are clearer to use. The strategy is the same.

E Symbol2, formerly E Fixt2
E Wall Fixture3, formerly E Fixt3
E Ceiling Symbol2, formerly E Fixt Clg2
E Ceiling Fixture3, formerly E Fixt Clg3
E Ext Fixture3, formerly E Fixt Ext3
E Ext Clg Fixture3, formerly E Fixt Clg3

Update again: I took the 2s and 3s off. Generally, symbols are mere symbols, and fixtures have a 3D component.

E Symbol
Wall & Floor fixtures, switches, receptacles; symbol only. Shows in Electrical Plan.

E Wall Fixture
Wall & Floor fixtures, switches, receptacles; modeled, display with symbols. Shows in Electrical Plan, A5 Interior Elevations, View Interior.

E Ceiling Symbol
Ceiling fixtures, symbol only. Shows in Electrical Plan, Reflected Ceiling Plan.

E Ceiling Fixture
Ceiling fixtures, modeled, display with symbols. Shows in Electrical Plan, Reflected Ceiling Plan, A5 Interior Elevations, View Interior.

E Ext Fixture
Exterior wall fixtures, modeled, display with symbols. Shows in 1/4" Elevations, Electrical plan.

E Ext Clg Fixture
Exterior ceiling fixtures, modeled, display with symbols. Shows in 1/4" Elevations, Electrical plan, Reflected Ceiling Plan.

Why do we need six electrical fixture layers? Read on if you're interested. I tried to modernize the names throughout but it got too confusing. The important principle is that new layers are often caused by forking an existing layer to meet new output needs.

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Over there on the side is a division for 'Current Versions'. These are the versions of OS X and Archicad you should be running. If you're not, then run Software Update and check the onion for Archicad updaters.

v2 is here. It seems to work. The good news is that layout books open like they were never closed. Fast! View updates are much faster too. The bad news, well, ya never know! Sigh. Seriously, I used it all week and it's OK. Still, it's good to be cautious.

Two gotchas so far (maybe you'll be lucky): 1) In PM, after stretching a frame with the arrow tool, frame nodes will not be detectable until you rebuild. Scroll-zooming forces a rebuild so that takes care of it. 2) After rebuilding drawings via drawing usage, the layout window becomes unresponsive. Minimize the window to the dock using the yellow title bar button. Bring it back, and it's OK. I think GS's beta testing consists entirely of demonstrating the software to their dogs. I digress.

The howto follows.

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In the future, buildings will be engineered and documented exclusively using virtual modeling techniques. The near future.

The term 'model' is being used in two ways: To pretend to build, as with clay or Legos. To simulate using math, logic, and rules, as with climate modeling.

Carry this further, and we see that the virtual building model contains two types of information: Polygons, the stuff the building pretends to be made of, and descriptions, the words and numbers about the stuff the the building is made of in reality.

This is instantly recognizable as the ancient duality of architectural documentation: pictures and specifications. Show what it should look like, add descriptions for clarity and emphasis.

We model geometry, which ends up as drawings. We model information, which ends up as specifications.

The geometric, polygon model allows/forces us to check the consistency of the geometry. Things have to fit. It discourages pretending. You can move the polygons now, or the concrete later.

Working out the geometry is hard work. But it is the exact same work builders have always done, now orders of magnitude less expensive. The responsibility of designers to understand the geometry has not changed. The tools have made this understanding a hundred times more attainable.

With the geometry in place, the simulation model gives us for free the ability to maintain the integrity of the information.

Ideally, we would draw/describe every single thing in the project, and point to the drawings/descriptions from every conceivable point of view. In reality, the maintenance of describing every single thing in every conceivable context becomes prohibitive. Changes are incompletely deployed, and you have inconsistency as well as errors of commission, i.e., mistakes. This is worse than what you were trying to avoid: errors of omission, where things aren't called out enough.

The virtual building enforces consistency. It enforces it by moving one window and affecting multiple views. It enforces it by letting you draw a detail once and call it out indefinitely.

As you zoom in in scale, less information is modeled, and more is drawn and described. Details will be drawn for the foreseeable future. This does not mean they're 'not modeled' and therefore substandard. They are drawn within the system of the virtual building, drawn once and called out repeatedly. Drawn accurately, so their geometry is checked, even in 2D. In this way, they are part of the model as simulation.

The important thing is for the professional, you, as you 'draw', to maintain the integrity of the model, in the software and in your mind. It is permissible and necessary to draw, but you must know exactly how that drawing relates to the model, and be able connect the drawing to the model, and maintain the connection. It is the maintenance, again, that is expensive. When you 'just draw it', you are sacrificing integrity, risking error, and making your job harder.

Buildings are incredibly complicated. The paradigm of our time is to say of complicated things, "They contain a lot of information." Without a computer, managing a lot information requires a lot of energy, which means people and money. With a computer, managing a lot of information is only slightly more costly than managing a little.

Cars and airplanes, which are much more complicated than buildings, have been designed digitally for some time. This shows clearly that the slowness of adoption in the building industry is due to culture, not technology. People are coming to realize that a complete building simulation is an extremely valuable document. It helps everyone: Architects, clients, engineers, tradespeople, facilities managers.

The virtual building idea is nearing a tipping point, where suddenly the next day it will be everywhere, like the web, or cars, or airplanes. We are lucky to be in the forefront of this movement; the late-adopters will be looking for work. Technological revolutions have a way of putting the leaders in the middle of the pack. We must continue to push forward, because things are about to start moving very fast.

All the JAM8 windows have a parameter called 'Mode' which allows you to tell the object how to interpret your width and height dimensions. (Then there's schematic mode which draws a glass box. More of a bar stunt than a feature, but it does work.)

The default is for the windows to treat the height and width as the frame size, the outside measurement of the unit. I chose this behavior because it is the most objective overall measurement for a window, when you consider different manufacturers. The other option is 'Jamb', which treats the height and width as the inside dimension of the frame instead of the outside. When measuring an existing window, this is the measurement you'll have.

Both the frame and jamb modes place the window so that the INSIDE of the head is at the head height as given in the settings box, which is the sill added to the height parameter. That is, switching from frame to jamb DOES NOT move the window in Z. The head height in the settings box always reflects the finish head height (above the subfloor, of course).

Reread the preceding paragraph several times.

Window companies are notoriously idiosyncratic about sizes, dimensions, standards, and terminology, to the point that the statement, "I want a 2-8 double-hung" is almost meaningless. Weathershield, for example, refers to its frame size as 'Jamb-to-Jamb', where normal people would think that meant the inside jamb dimension. Not helpful.

You have to develop a knowledge of what the different manufacturers mean by their terms. The only way to do this is to study their details and find the relationships among the various size definitions.

One of my more ambitious goals for the next version of the windows is to teach them the technical differences among the manufacturers, but it might be more trouble than it's worth. In the meantime, as usual, there is no substitute for understanding what you're doing. You might have to put in counterintuitive values to get the windows to behave correctly in a given application. I do it all the time.

BORING!

(Did you know April is national sheet setup month?)

I've modified the drawing area object. Whee! It is simpler, clearer, and just a bit more spacious. It also allows you to disregard the grid in PlotMaker, which allowed me to cut the layout book templates from 5 to 2.

The rectangle is the available drawing area. The ticks on the corners line up with the title block, and set a 3/16" margin around the sheet. Alignment hotspots should be placed on these ticks. The ticks along the edges at each corner are for aligning plan dimensions.

Note: This is superseded in AC10 by Sheet Area RND10.

The project templates' plan window now has a drawing area object and corner alignment hotspots for each sheet size. Delete the ones you don't need. Move the object around to center the plan, then move the hotspots to the corners on each story.

But you don't use the drawing area and the hotspots to align the plans in PM so the plans stack in a professional and aesthetically pleasing manner? Well you better start.

I have modified the layout book templates so that all the sheet sizes are avilable in one book. There are no longer separate books for each size. There is a 'New.lbk' in the 01 CDs folder, and an 'Existing.lbk' in the 09 Existing Conditions folder.

In the templates are master layouts for each sheet size. When beginning a book, hook the layouts to the masters of the correct size. You will also need to modify Plot Setup. In the 'Main' master for each size is a Tiff of the Plot Setup settings. Once you've done Plot Setup you can delete the Tiffs.

I have modified the Workflow article on starting a layout book, but if you see something in there that doesn't make sense let me know.

Detail sheets look nicer with a grid. The grid also encourages us to think about how details align, and forces us to be economical with the space we have for annotaions. Also it's standard practice.

The grid deployment has two parts: The grid module object, and the Detail Sheet master layout in PM.

All details should be developed with the detail module object. Place it before doing any annotations, so you can use it to align the notes. Most details should need only one grid cell. For larger details, stretch the object to an adequate extent.

The grid is designed to fill the standard title block. The grid itself must be drawn in PM. To make this easier, detail sheets have a special master layout with a drawing showing guidelines for the grid. The drawing also has hotspots at the cell corners for snapping the details into place. The lines must be drawn in PM in order to accommodate details of more than one cell. The lines should be drawn with a '3' weight pen.

The grid drawing exists in the project templates in three detail windows, one for each sheet size. Like with the title block details, the unneeded ones can be deleted.

Wall sections need not be placed on a detail grid, although you can place a wall section on a detail sheet if you have space. Better than making a new sheet for just one section.

Details' drawing titles should use the 'Medium' text size setting.

Note: Superseded in AC10 by this.

Location: 01 General / 3 Drawing Tools

You can't do a detail grid without it. Put in your sheet size. The object knows how big a grid cell is, and how many are on a sheet. Arrow-stretch the object around big details; it will snap to the next size up. At the maximum size it will show the actual grid. This is to place in a master layout to assist drawing the grid in PM.

You must place hotspots at the corners to detect them in PM.

There are guide points for placing the note column, and the note column width can be adjusted. There is an anchor point for the drawing title. The drawing title should extend to the right note margin. Don't adjust the margin or the drawing title elevation unless you have to.

There are detectable points at the midpoint of each side to help with alignment with other details. In addition, there is an editable alignment point with a numeric index of eighths of an inch. Align one detail to a given index, then use that index to align the adjacent ones.

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