Two tweaks to the Railing JM9 object. • Linify balusters. That word is made up. Hidden under the Baluster Width parameter you will find a checkbox to 'linify' the balusters. This replaces the rectangular baluster with a single 3D line. The only occasion to use this option is a hidden line or sketch-render 3D view, where the normal 2-3 lines
Searched for "stair"
Location: 01 General / 1 Graphic Symbols (The old one was in Drawing Tools.) This is our 'stair helper'. As described here, I'm not a fan of all-in-one solutions for stairs or other complicated assemblies. I would rather build from discrete parts, each of which does its own job well. The main structure of a stair consists of slabs
Everything in Stair Body JM9a still applies. Major feature added: You can choose to have the stair cut by the Floor Plan Cut Plane. Recommended. With the 'Auto' cut setting, you can choose to show a Cut Fill instead of the cut line. This will show the true cut thickness of the stair, similar to the roof element behavior. Minor
Location: 06 Wood & Plastic / Railings & Stairs (I'm thinking about moving it, since it's not really a fine detail-type thing any more. More like a missing tool thing. Not to mention, it could be concrete. I really wish the object browser could handle aliases. As for now, there it lies.) UPDATE: Stair Body JM9a is exactly like Stair
I built this newel out of ordinary stuff. Crown and baseboard objects, walls, a mesh for the top. In plan, there's a square fill. All the elements go on the layers they would if placed directly in the project. The model parts are on A Stair3, and the fill is on A Stair Rail. The newel is all alone
Location: 06 Wood & Plastic/Trim & Moulding Exactly like the other recent panel objects. This one is a parallelogram suitable for going along stairs. It's a window, and should be used with a thin wall. The height is the height of the vertical sides, not the overall height. The slope can be set either by entering the angle or the
Location: 06 Wood & Plastic : Railings & Stairs This is essentially the same as Newel STUM8. It has a cap and a plinth. The only thing I added is the ability to have a different pen when shown one story up, so it can match the behavior of Railing JM9. I figured you wouldn't show it on the story
Location: 01 General : 1 Graphic Symbols I actually updated this about 3 months ago. The only differences from the previous version are the addition of the Z shape option, and the ability to flip the direction in plan, using the hotspot above (UP) or below (DN) the direction text.
Location: 06 Wood and Plastic / Railings & Stairs Here's a new railing object. It should be the only (simple) one you need, since it can be interior or exterior, and level or sloped.
NOTE: This is better. Location: 01 General : 3 Drawing Tools Two nice changes: There's a 3D version, and the interface for calculating height or quantity is improved.
When you put a regular hole in a slab, the hole edge material is the same as the slab outer edge. This is a problem, since the slab can't clean up to walls of different materials. Using SEOs instead makes it possible to have a different material at a hole. The key is the option for new surfaces of target
I have instituted 3 new standard layers. All three are used to hide things in the Structure plan that show in the A1 Plans, to help clarify the Structure. +A Wall Mask: Fills matching the background color of the walls, to give a solid poché (sp?) effect. Formerly these were on an A WALL layer. Hiding these in S1 Structure